Dangerous Defaults: Demographics and Identities Within and Without Video Games

Women in Classical Video Games

Bloomsbury Academic

In this chapter, I will sample five popular historical/archaeological video games that were launched and received critical success within the five-year span of 2013–17. After compiling the statistics of how female playable avatars and NPCs are represented within these games in proportion to their male counterparts, I will utilize this data to analyse how designers depict women in each of these games, and thus how gamers are encouraged to respond to female characters. Through this information, we may begin to understand more fully the ramifications of the inclusions, as well as the exclusions, of women from these games.